This mod fixes some bugs found in AoM Extended Edition and the Tale of the Dragon DLC. If you notice a bug, leave a comment and I will do what I can to fix it. Not everything (such as pathfinding) is fixable by modders. This is not a balance mod - all bugs must have evidence demonstrating that they are clearly unintentional artifacts.

[b][h1]---📑--- Data Fixes ---📑---[/h1][/b]
[list]
[*]Theocrat is a hero instead of economic unit which removes the garrison door for relics
[*]Athena, Theocrat, and Krios units no longer have stats or audio for their non-existent attacks
[*]Tusk of the Iron Boar relic affects Hero Contarius
[*]wall connector has 1 LOS (previously 0) so that it isn't invisible under fog of war
[*]Chinese Immortal unit is valid Frost GP target
[*]settlements under construction are affected by earthquake, tornado, and tsunami
[*]Tusk of the Iron Boar relic only affects Mounted Archer unit once (previously twice)
[*]Fire Lance (Shennong) can garrison in Manor, Tower, TC, Castle, Lighthouse
[*]Uproot GP doesn't grant permnanet LOS to area when inactive
[*]Engineers tech gives +2 range to Onagers and Sitting Tigers
[*]Bogsveigir garrison in the correct buildings (towers, forts, etc.) along with other archer units
[*]Oracle Scout can garrison in Citadel Center and Lighthouse
[*]Yak Caravan can garrison in fort buildings (Fortress, Hill Fort, etc.) just like other caravans
[*]Uproot isn't affected by Masons and Architects technologies
[*]Trios Bow relic affects LOS of Throwing Axeman, previously did this for every other unit but Throwing Axeman
[*]Docks can attack Dragon Turtles
[*]Sea Snake can attack Leviathan (FE put this in a change log but never actually did it)
[*]Nemean Lion, Satyr, Manticore, Centaur, Fire Giant, and Avenger can no longer use their speical attack against Atlantean Hero Citizens
[*]Mythic Rejuvenation affects Nereid
[*]Bow of Artemis affects gold cost of Stymphalian Bird
[*]Docks can attack Azure Dragon and War Salamander
[*]Sea Snakes can attack Azure Dragon, War Salamander, Argo, and Water Carnivora
[*]Priests, Monks, and Immortals are considered "non-Greek units" so that Myrmidon have bonus against them as intended
[*]Phoenix, Earth Dragon no longer do unintended splash crush damage to allied units
[*]Bogsveigir has bounty factor of 1.1 like all other mortal norse units
[*]Chaos GP affects 4 mortals and 1 myth instead of 3-4 mortals and 0-1 myths (this was in FE's changelog but they never actually implemented it)
[*]Citadel Center can train physician (for Greek obviously)
[*]Chinese Cataphract has bonus against Hero Murmillo (previously had bonus vs. all other Atlantean heroes except Murmillo)
[*]Throwing Axeman has bonus against Khopesh and Ulfsark Starting as originally intended
[*]Walking Woods have HandCombative AI type and auto attack buildings
[*]relic Heras Thundercloud Shawl affects Hero Oracle
[*]Hersir cannot be thrown
[*]Fire Lance does bonus damage vs. Arcus and Turma heroes as intended
[*]Crenellations tech affects Hero Contarius
[*]Fuxi garden prices increase correctly
[*]Build TC Faster tech (for Nomad) applies to Chinese villagers
[*]Kebenit does bonus damage vs. Chinese fishing ship as intended
[*]Odysseus is RangedCombative AI type instead of HandCombative
[*]Hero Katapeltes does 2.5 bonus vs. siege like the mortal Katapeltes
[*]Inferno has air movementtype so it affects air units as well
[*]Tsunami has amphibious movementtype so it doesn't affect air units
[*]Water Carnivora no longer uses special attack against heroes (Argo)
[*]Heka Gigantes has mythunitsiege tag
[*]Tartarian gate spawn has mythunitcavalry tag
[*]Hero Arcus has +2 LOS compared with Arcus as for every other Atlantean hero
[*]Ajax can use his gore ability against Arcus
[*]Redundant Hero Citizen bonus damage against Carnivora has been removed
[*]Mummy has MythUnitArcher flag so that it is properly upgraded by techs/relics
[*]Phoenix from Egg does 0.25 bonus vs. heroes just like regular Phoenix (a previous patch probably changed Phoenix and forgot about Phoenix from Egg)
[*]Atef Crown tech affects Mummy ranged attack (instead of hand attack which does nothing)
[*]the following units have been given correct bounty resources so that Norse gathers favor by attacking them: Vermillion Bird, Stymphalian Bird, Phoenix, War Salamander, Sphinx
[*]Immortal can used ranged attack against Hero Turma and Hero Arcus
[*]Set's Priests convert DLC animals at the regular rates (previously faster because of missing data)
[*]Egyptian fishing ship no longer has LogicalTypeNeededForVictory
[*]Divine Blood and Vault of Erebus buttons don't overlap in Citadel Centers
[*]Amanra (older), Ajax (older), Kastor (adult), and Shun are selectable with other heroes via double-click
[*]Ring of Nibelung relic boosts the Vault of Erebus tech instead of decreasing it
[/list]
[b][h1]---🎨--- Visual Fixes ---🎨---[/h1][/b]
[list]
[*]the Slinger's stone projectile has been reduced to a reasonable size to look more like it did in the vanilla game
[*]Fanatic unit holds his swords correctly (previously sideways)
[*]black textures on Kastor Adult and Kastor Staff are fixed to show player color (previously black)
[*]Regent's Poseidon statue icon has been fixed to show Theocrat
[*]Regent, Danzhu, and Zhi can now carry relics properly (Danzhu carries his on his back)
[*]ugly black rectangle has been removed from Gaia's Summoning Tree
[*]Kastor (young) holds only 1 sword instead of 2, this allows Kastor to work with various sword mods
[*]fixes invisible Chinese flag stands
[*]Chinese Castle spawns more fires when taking damage
[*]transparency issue with the Earth Dragon (black fin on the back) has been fixed
[*]Hero Katapeltes has proper soul death animation
[*]Heavy and Medium Spearman tech icons have been switched back to how they are supposed to be
[*]Inferno Field lifespan removed so that LOS remains for full 20 seconds of the GP instead of only first 15 seconds
[*]Phoenix is partially transparent as in the TT (although player color is harder to see)
[*]Fimbulwinter & Frost GP snow drift models show up correctly (although without transparency)
[*]buggy ice footprints of Frost Giant, King Folstag removed
[*]construction models have player color instead of black
[*]Greek Town Center fence transparency issue fixed
[*]cart wheels (used by Ox Cart and others) no longer LOD into little squares at high zooms, their transparency has also been fixed so they are no longer misshapen at low zooms
[*]fishing boats have player color on their bow flags instead of black
[*]Chinese fishing boats have bow flags when fishing just like the other cultures
[*]gates (unupgraded) have player color flags instead of black
[*]Amanra staff and shield no longer mip map into blocks at high zoom
[*]the light at the top of Priest Obelisk is brighter to look more like the original
[*]Cease Fire GP once again has doves flying around Town Centers
[*]Chinese Fire Ship has correct launchpoint for projectiles
[*]Chinese Transport Ship idle animation loops correctly
[*]Chinese towers ranged and oil attack animations fixed
[*]Blessed Construction doesn't leave unwanted SFX on armory, temple, or dock
[*]Chinese female villagers carry stuff correctly and hold seed basket correctly
[*]Chinese female villagers attack animation length set to normal speed
[*]Dragon Turtle ranged special attack projectile fixed
[*]Chinese age 1 House and Storage Pit will catch fire when they take damage
[*]Chinese female villager holds her axe with the correct angle (animation is still poor, but at least the axe is facing the correct direction)
[*]Onager wheels don't grow and shrink as they rotate
[*]Chinese Scout Cavalry, Mounted Archer, and Cataphract shields upgrade correctly
[/list]
[b][h1]---📝--- Naming/Text Fixes ---📝---[/h1][/b]
[list]
[*]the units with *** at the top of the editor list have been properly named to remove the ***
[*]A bunch of cut units (no art assets) have been removed from the editor list to reduce clutter
[*]Iron Wall and Orichalkos Wall icon names are fixed (previously switched)
[*]Relic descriptions for the following have been updated to reflect their current effects in EE: Trios Bow, Scarab Pendant, Toothed Arrows, Bow of Artemis, Catoblepas Scales, Axe of Muspell
[*]the "myth unit" bit has been removed from King Folstag's description
[*]descriptions for the following have been updated to reflect their current effects: Bow of Artemis, Shafts of Plague, Levy and Conscript Hill Fort Soldiers, Bite of the Shark, Volcanic Forge, Eye of Ornlu, Hands of the Pharaoh, Odin's Spear, Sun Ray, Mail of Orichalkos
[*]faketechtree (the techtree you can see in-game) costs have been fixed to reflect their actual values
[*]Bogsveigir upgradeat information displays correct buildings
[*]Fire Lance and Sitting Tiger for Shennong have been given history information
[*]a number of units have had their upgrade and counter information corrected including: Mounted Archer, War Chariot, Bogsveigir
[*]Generic Corpse (no art assets, cut unit) is removed from the editor list
[*]descriptions for techs/relics have been updated in the german language version
[*]message now correctly writes valkyrie instead of cyclops when receiving free valkyrie from Freyja (German language)
[*]added missing history text for Phoenix From Egg
[/list]
[b][h1]---🎧--- Audio Fixes ---🎧---[/h1][/b]
[list]
[*]Regent now has the audio of a Greek hero
[*]Skraeling has creation sound for standard military birth
[*]Ao Kuang unit has the same audio as Azure Dragon (previously no audio)
[*]Terracotta Soldier uses hack sound (previously crush)
[*]Pixiu uses crush sound (previsouly hack)
[*]Phoenix spawned from Phoenix Egg have audio
[*]Zhi makes healing sounds
[*]Vermilion Bird tornado has crush audio instead of hack
[*]Mountain Giant & Centaur have proper death sounds, Centaur has proper attack sound
[*]female/dwarven Heroes of Ragnarok have female/dwarven voices
[*]Inferno makes pierce sound instead of hack when attacking units
[*]Chinese female villager wood chop audio occurs at the correct time
[/list]
[b][h1]---🗺️--- Random Map Fixes ---🗺️---[/h1][/b]
[list]
[*]the Regicide random map starts with a Citadel Center and the description has been changed
[*]Chinese start with transports on Vinlandsaga and Team Migration random maps
[*]gold mines cannot spawn on cliffs in Nomad random map
[/list]
[b][h1]---📽️--- Campaign Fixes ---📽️---[/h1][/b]
[list]
[*]Chinese tutorial cinematic fixed (previously took too long due to low first age unit DPS)
[*]Mission 7 of the Tale of the Dragon campaign is beatable: the minimum number of enemies in the center of the palace for victory has been increased from 0 to 10
[*]TC's don't generate favor in the first New Atlantis campaign, as in the original The Titans campaign
[/list]
